Wi-Fi allows up to four players while Bluetooth is just another person. You can enlist folks online via Wi-Fi Internet (Zombies does not support over-the-network online play) or local over Bluetooth.
It is much easier to cover the entry points when you have a full gang of soldiers. Zombies is really meant to be played with other people. Supposedly switching to your sidearm to take down a zombie is faster than reloading, but when you are fussing with the weapon change button for too long just with grab the sidearm, it's almost worth it just to back up and wait for the reload. Double-tapping the weapon icon to switch guns is a pain and does not always register. Otherwise, your gun is all over the place when not looking through your sights, which is how you can pull off good one-shot kills with heavier rifles. However, I recommend you lower the sensitivity right away. Zombies offers three variants, but I liked the default controls best where you aim by dragging your finger around the screen and move with an on-screen virtual stick. The controls are pretty standard for an iPhone shooter now. Moar+flesh!!1! And that's really about it. That further slows the zombies down as well as adds points to your score. When you get a little breathing room, be sure to run to each entry point and refortify it with boards and beams. Groups of zombies can be ripped apart with grenades. If a zombie gets too close to shoot, you can slice it with a knife. The zombies move slow, so you can pick them off before they even get close, but with several entry points to monitor, it's possible to miss a zombie before he's inside. You must watch multiple entry points to the bunker. These points can be traded in at a small weapons shop for additional gear (shotgun, flamethrower, etc.) and ammo or to unlock additional rooms in the bunker. Each zombie dropped adds points to your score.
After a brief tutorial that shows you how to fend for yourself against the zombies, you must then survive as many waves of undead as possible before posting your score to the leaderboard.
(To be fair, that last game is on-rails, but still.) Hopefully, at least some of the upcoming levels will be converted to free because there is no good reason gamers should expect to pay for content that should have been in the original download – you know, like a second level. Activision promises to support the game with downloable content in the future, but the idea of a $10 game with a single level – whether it offers multiplayer or not – is just crazy, especially considering how much game is packed into other shooters, like Modern Combat: Sandstorm, Eliminate, and Doom Resurrection. The level was inspired by the Nacht der Untoten map in World at War for consoles and PC, so it will be familiar territory for fans. Guess how much real estate you have to defend? One bunker. But Call of Duty: World at War: Zombies makes a serious blunder that keeps it from being an easy game to recommend to shooter fans: it offers far too little for way too much money.Ĭall of Duty: World at War: Zombies (or just Zombies for the rest of this review) is $9.99. You must hold a bunker against wave after wave of incoming undead either alone or with other players via multiplayer. The very first iPhone Call of Duty is in fact not a gritty war game on the beaches of Normandy but instead a horror-shooter based on the zombie mode from World of War. Call of Duty: Modern Warfare 2 is the biggest game of 2009, but when Activision finally decided to enlist the iPhone to fight the good fight, it turned to the previous chapter in the series: World at War.